Halfling (Race)
Source
Player’s Handbook: Halfling (PHB)
Ability Score Requirements
STR 7/18*, DEX 7/18,
CON 10/18, INT 6/18,
WIS 3/17 CHA 3/18
Ability Score Adjustment
+1 DEX, -1 STR
Size
Small
Speed
6
Racial HP Adjustment
+0
Natural AC
10
Classes & Level Caps
Cleric 8, Fighter 9, Thief 15
Class Combinations
Fighter/Thief
Language Choices
Common, Halfling, Dwarf, Elf, Gnome, Goblin, and Orc
Vision
15% chance to have Infravision up to 60 feet.
25% chance to have Limited Infravision up to 30 feet.
Attack Bonus
+1 attack bonus when using a sling or thrown weapon.
Resistances
+1 Magic Resistance for every 3 1⁄2 points of Constitution score. Applies to saving throws against magical wands, staves, rods, and spells.
+1 Poison Resistance for every 3 1⁄2 points of Constitution score. Applies to saving throws vs. poison.Note: * Halfling fighters do not roll for exceptional Strength.
Opponents suffer -4 to surprise roll when Halfling is not in metal armor and at least 90 feet from any party member that is not an Elf also not wearing metal armor. -2 if a door must be moved.
| Constitution Score | Saving vs Poison Save vs Wands, Staves, Rods, and Spells |
|---|---|
| 4-6 | +1 |
| 7-10 | +2 |
| 11-13 | +3 |
| 14-17 | +4 |
| 18-19 | +5 |
| Detect grade or slope in passage | 1-3 on 1d4 |
| Determine approximate direction underground | 1-3 on 1d6 |
| PP | OL | F/RT | MS | HS | DN | CW | RL |
|---|---|---|---|---|---|---|---|
| +5% | +5% | +5% | +10% | +15% | +5% | -15% | -5% |
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