Water Genasi (Race)
(aka Sea Kings)
Source
Planewalkers Handbook:
Ability Score Requirements
STR 5/18, DEX 5/18, CON5/18,
INT 5/18, WIS 3/18, CHA3/18
Ability Score Adjustment
CON +1, CHA -1
Size
M
Height (inches)
60/59 + 1d10 (M/F)
Weight (lbs)
150/100 + 5d10 (M/F)
Speed
12, sw 15
Racial HP Adjustment
+0
Natural AC
10
Classes & Level Caps
Fighter 12, Wizard 15, Elementalist (Water) 15, Cleric14, Thief 15, Bard 12
Class Combinations
fighter/priests, fighter/thieves
Vision
Normal
Water genasi can be of any neutral alignment (that is, all alignments but LG, CG, LE, or CE).
Can exceed the level limits for the allowable classes if they have high prime requisite scores.
Special Advantages:
- All planar races have an automatic -2 reaction roll penalty toward genasi.
- All water genasi are amphibious, though they have no visible gills. Rather, they simply breathe water as easily as air. They swim at a movement rate of 15.
- Calling to the Wave: Can use the spell-like power create water as 5th-level casters regardless of class or level.
- Gain a +1 bonus to all saving throws versus water-based magic and spells for every five experience levels, in addition to any saving throw bonuses gained from items, class, or other sources.
Special Disadvantages:
- The only Specialist Wizard role they can take is that of the Elementalist (Water). Other specialisations are locked out.
- If specialty priests, they must serve a deity of elemental water or some son of sea god, but cannot be druids.
| PP | OL | F/RT | MS | HS | DN | CW | RL |
|---|---|---|---|---|---|---|---|
| — | — | — | +5% | +10% | — | — | — |
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