Gnome (Race)
Source
Player’s Handbook: Gnome (PHB)
Ability Score Requirements
STR 6/18, DEX 3/18,
CON 8/18, INT 6/18,
WIS 3/18, CHA 3/18
Ability Score Adjustment
+1 INT, -1 WIS
Size
Small
Speed
6
Racial HP Adjustment
+0
Natural AC
10
Classes & Level Caps
Fighter 11, Thief 13, Cleric 9, Illusionist 15
Class Combinations
Fighter/Cleric, Fighter/Illusionist, Fighter/Thief, Cleric/Illusionist, Cleric/Thief, Illusionist/Thief
Language Choices
Common, Dwarf, Gnome, Halfling, Goblin, Kobold, and burrowing mammal
Vision
Infravision up to 60 feet.
Attack Bonus
+1 to attack Kobolds or Goblins. Larger monsters suffer -4 to attack a Gnome.
Resistances
+1 Magic Resistance for every 3 1⁄2 points of Constitution score. Applies to saving throws against magical wands, staves, rods, and spells.
Magical Item Failure: All non-class specific magic items used have a 20% chance of malfunction. If a cursed item malfunctions, it is recognized as cursed. Excludes weapons, armor, and shields.
| Detect grade or slope in passage | 1-5 on 1d6 |
| Detect unsafe walls, ceiling, and floors | 1-7 on 1d10 |
| Determine approximate depth underground | 1-4 on 1d6 |
| Determine approximate direction underground | 1-3 on 1d6 |
| Constitution Score | Save vs Wands, Staves, Rods, and Spells |
|---|---|
| 4-6 | +1 |
| 7-10 | +2 |
| 11-13 | +3 |
| 14-17 | +4 |
| 18-19 | +5 |
Racial Adjustment for Thieves
| PP | OL | F/RT | MS | HS | DN | CW | RL |
|---|---|---|---|---|---|---|---|
| – | +5% | +10% | +5% | +5% | +10% | -15% | – |