Aasimar (Race)
Source
Planewalkers Handbook: Aasimar (PWH)
Ability Score Requirements
STR 8/18, DEX 5/18,
CON 5/18, INT 11/18,
WIS 11/18, CHA 13/18
Ability Score Adjustment
STR +1, WIS +1; CON -2
Size
Medium
Height (inches)
61/60 + 2d10 (M/F)
Weight (lbs)
140/90 + 5d10 (M/F)
Speed
12
Racial HP Adjustment
+0
Natural AC
10
Classes & Level Caps
Fighter 14*, Ranger 14*, Paladin 14*, Wizard 14*, Cleric12*, Druid 15*, Thief 15*, Bard 9*
Class Combinations
fighter/priest, fighter/mage, fighter/bard, ranger/mage, ranger/priest, mage/priest, mage/thief, mage/bard, and priest/bard.
Language Choices
Planar Common
Vision
Infravision 60 feet* Single-classed Aasimar can rise two levels above the stated maximums
Can exceed the level limits for the allowable classes if they have high prime requisite scores.
Special Advantages:
- +1 to surprise checks.
- Takes half of the damage normally delivered from heat and cold attacks.
- +2 bonus to saving throws versus any sort of magical charm, fear, emotion, or domination effect.
- All nonwizard aasimar have 10% magic resistance on top.
Aasimar Variation
- Can choose to have CHA +1 instead of STR +1
- Rarely Aasimar can have spell-like abilities such as detect lie, detect evil, or light (all usable once per day) rather than the resistances to heat or cold.
| PP | OL | F/RT | MS | HS | DN | CW | RL |
|---|---|---|---|---|---|---|---|
| – | – | +10% | +5% | +10% | +5% | – | – |