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Aasimar (Race)

Source

Planewalkers Handbook: Aasimar (PWH)

Ability Score Requirements

STR 8/18, DEX 5/18,
CON 5/18, INT 11/18,
WIS 11/18, CHA 13/18

Ability Score Adjustment

STR +1, WIS +1; CON -2

Size

Medium

Height (inches)

61/60 + 2d10 (M/F)

Weight (lbs)

140/90 + 5d10 (M/F)

Speed

12

Racial HP Adjustment

+0

Natural AC

10

Classes & Level Caps

Fighter 14*, Ranger 14*, Paladin 14*, Wizard 14*, Cleric12*, Druid 15*, Thief 15*, Bard 9*

Class Combinations

fighter/priest, fighter/mage, fighter/bard, ranger/mage, ranger/priest, mage/priest, mage/thief, mage/bard, and priest/bard.

Language Choices

Planar Common

Vision

Infravision 60 feet* Single-classed Aasimar can rise two levels above the stated maximums

Can exceed the level limits for the allowable classes if they have high prime requisite scores.

Special Advantages:

  • +1 to surprise checks.
  • Takes half of the damage normally delivered from heat and cold attacks.
  • +2 bonus to saving throws versus any sort of magical charm, fear, emotion, or domination effect.
  • All nonwizard aasimar have 10% magic resistance on top.

Aasimar Variation

  • Can choose to have CHA +1 instead of STR +1
  • Rarely Aasimar can have spell-like abilities such as detect lie, detect evil, or light (all usable once per day) rather than the resistances to heat or cold.
PPOLF/RTMSHSDNCWRL
+10%+5%+10%+5%

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